The majority of the strategies define how a pedestrian crosses a line $$L = [P_1, P_2]$$. Possible values are:
1. The direction of the pedestrian is towards the middle of $$L$$ ($$\frac{P_1+P2}{2}$$)
2. The direction is given by the nearest point on $$L$$ to the position of the pedestrian.
$$L$$ is shorten by 20 cm.
3. If the nearest point of the pedestrian on the segment line $$L$$ is outside the segment, then chose the middle point as target.
Otherwise the nearest point is chosen.
4. This strategy is still beta. It assumes that the simulation scenario has no loops or U-shaped corridors.
Pedestrians, target he exit, even if it is outside their visibility range. In case of intersection with walls or obstacles, the temporary direction is rotated away from the wall.
5. Does not exist.
6. -9. Strategies using floor fields (ff) (vector fields); one ff per target (door, line, ...)