... | ... | @@ -44,8 +44,20 @@ The majority of the strategies define how a pedestrian crosses a line $`L = [P_1 |
|
|
|
|
|
6. -9. Strategies using floor fields (ff) (vector fields); one ff per target (door, line, ...)
|
|
|
|
|
|
<img src="
|
|
|
https://cst.version.fz-juelich.de/jupedsim/jpscore/uploads/785cda284f5f44d2b019332d29b8075e/transformFF.png" width="300" height="300" />
|
|
|
* The following parameters of a enhanced floorfield can be changed:
|
|
|
- __delta_h__: discretization/stepsize of grid-points used by the floor field
|
|
|
- __wall_avoid_distance__: below this wall-distance, the floor field will show a wall-repulsive character, directing agents away from the wall
|
|
|
- __use_wall_avoidance__: {true, false} switch to turn on/off the enhancement of the floor field
|
|
|
You can use them in the __ini-file__ in the following form:
|
|
|
```<model_parameters>
|
|
|
<solver>euler</solver>
|
|
|
<stepsize>0.01</stepsize>
|
|
|
<exit_crossing_strategy>9</exit_crossing_strategy>
|
|
|
<delta_h>0.0625</delta_h>
|
|
|
<wall_avoid_distance>0.8</wall_avoid_distance>
|
|
|
<use_wall_avoidance>true</use_wall_avoidance>```
|
|
|
|
|
|
<img src="https://cst.version.fz-juelich.de/jupedsim/jpscore/uploads/785cda284f5f44d2b019332d29b8075e/transformFF.png" width="300" height="300" />
|
|
|
|
|
|
* 6: This strategy does use a floor field rather than heading towards a point on a line segment.
|
|
|
|
... | ... | |