diff --git a/src/MainWindow.cpp b/src/MainWindow.cpp index 5546dfe4a10aea6cef2d3da1cfeec11f5a989f5f..a06b6697a46600a9437bd45199ea7be37fad6cc3 100755 --- a/src/MainWindow.cpp +++ b/src/MainWindow.cpp @@ -352,7 +352,7 @@ void MainWindow::slotStartPlaying() dispatch_queue_t main_q = dispatch_get_main_queue(); dispatch_async(main_q, ^(void){ //visualisationThread->moveToThread(QApplication::instance()->thread()); - visualisationThread->run(); + _visualisationThread->run(); }); #else _visualisationThread->start(); @@ -1228,7 +1228,7 @@ void MainWindow::waitForVisioThread() #ifdef __linux__ _visualisationThread->quit(); #else - visualisationThread->terminate(); + _visualisationThread->terminate(); #endif } Debug::Messages("Visualisation Engine shutdown successfully"); diff --git a/src/ThreadVisualisation.cpp b/src/ThreadVisualisation.cpp index 44ccfb42d0083cc2856319f3eba621890b907536..dfb7c007919da57d8b9f9fcbc0edcaf243d8e4c3 100644 --- a/src/ThreadVisualisation.cpp +++ b/src/ThreadVisualisation.cpp @@ -140,7 +140,7 @@ void ThreadVisualisation::run() { //deactivate the output windows - //vtkObject::GlobalWarningDisplayOff(); + vtkObject::GlobalWarningDisplayOff(); //emit signalStatusMessage("running"); @@ -264,7 +264,7 @@ void ThreadVisualisation::run() //CAUTION: this is necessary for WIN32 to update the window name // but his will freeze your system on linux #if defined(_WIN32) || defined(__APPLE__) - renderWindow->Render(); + _renderWindow->Render(); #endif _renderWindow->SetWindowName(_winTitle.toStdString().c_str());