/** * @file FrameElement.cpp * @author Ulrich Kemloh <kemlohulrich@gmail.com> * @version 0.1 * Copyright (C) <2009-2014> * * @section LICENSE * This file is part of JuPedsim. * * JuPedSim is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * OpenPedSim is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenPedSim. If not, see <http://www.gnu.org/licenses/>. * * @section DESCRIPTION * * \brief * * */ #include <limits> #include "FrameElement.h" FrameElement::FrameElement(int id) { _id=id; _pos[0] = std::numeric_limits<double>::quiet_NaN(); _pos[1] = std::numeric_limits<double>::quiet_NaN(); _pos[2] = std::numeric_limits<double>::quiet_NaN(); _orientation[0] = std::numeric_limits<double>::quiet_NaN(); _orientation[1] = std::numeric_limits<double>::quiet_NaN(); _orientation[2] = std::numeric_limits<double>::quiet_NaN(); _radius[0] = std::numeric_limits<double>::quiet_NaN(); _radius[1] = std::numeric_limits<double>::quiet_NaN(); _radius[2] = std::numeric_limits<double>::quiet_NaN(); } FrameElement::~FrameElement() { } void FrameElement::SetId(int index) { _id = index; } void FrameElement::SetPos(double pos[3]) { _pos[0] = pos[0]; _pos[1] = pos[1]; _pos[2] = pos[2]; } void FrameElement::SetRadius(double radius[]) { _radius[0] = radius[0]; _radius[1] = radius[1]; _radius[2] = radius[2]; } void FrameElement::GetRadius(double radius[]) { radius[0] = _radius[0]; radius[1] = _radius[1]; radius[2] = _radius[2]; } void FrameElement::GetPos(double pos[3]) { pos[0] = _pos[0]; pos[1] = _pos[1]; pos[2] = _pos[2]; } void FrameElement::SetOrientation(double angle[]) { _orientation[0]=angle[0]; _orientation[1]=angle[1]; _orientation[2]=angle[2]; } void FrameElement::GetOrientation(double angle[]) { angle[0]=_orientation[0]; angle[1]=_orientation[1]; angle[2]=_orientation[2]; } void FrameElement::SetColor(double color) { _color=color; } void FrameElement::GetColor(double *color) { *color=_color; } int FrameElement::GetId() { return _id; }