|
|
---
|
|
|
layout: post
|
|
|
title: Geometry file
|
|
|
subtitle:
|
|
|
#bigimg: /img/asim.png
|
|
|
permalink: 2016-11-02-geometry.html
|
|
|
---
|
|
|
|
|
|
|
|
|
The main structure of the geometry file is as follows
|
|
|
|
|
|
![The main components defining a geometry]({{ site.baseurl }}/img/class-diagram.png)
|
|
|
|
|
|
***
|
|
|
|
|
|
Following picture shows a sample geometry with one room, two subrooms and one obstacle.
|
|
|
|
|
|
![A corner defined by one room and two subrooms]({{ site.baseurl }}/img/Subrooms.png)
|
|
|
|
|
|
`subrooms` and `rooms` are two different concepts to organize a geometry.
|
|
|
Basically, it is up to the user to organize its geometry "roomwise" or "subroomwise".
|
|
|
|
|
|
|
|
|
For instance the above mentioned geometry could also be organized using two rooms as follows:
|
|
|
|
|
|
![A corner defined by two different rooms]({{ site.baseurl }}/img/Rooms.png)
|
|
|
|
|
|
***
|
|
|
|
|
|
A geometry can be produces manually (for small scenarios) or with [jpseditor](https://cst.version.fz-juelich.de/jupedsim/jpseditor).
|
|
|
In both cases it is recommended to visualize the geometry once finished with [jpsvis](https://cst.version.fz-juelich.de/jupedsim/jpsvis).
|
|
|
|
|
|
The main components of a geometry are:
|
|
|
|
|
|
- [Rooms](#rooms)
|
|
|
- [Subrooms](#subrooms)
|
|
|
- [Obstacles](#obstacles)
|
|
|
- [Transitions](#transitions)
|
|
|
- [Crossings](#crossings)
|
|
|
|
|
|
### Rooms
|
|
|
The geometry contains at least one room and one transition.
|
|
|
Each room has a unique `id`, an optional caption and at least one `subroom`.
|
|
|
Two rooms are separated by either walls or transitions.
|
|
|
|
|
|
```xml
|
|
|
<rooms>
|
|
|
<room id="0" caption="hall" >
|
|
|
</rooms>
|
|
|
```
|
|
|
|
|
|
### Subrooms
|
|
|
Subrooms define the navigation mesh, i.e the walkable areas in the geometry.
|
|
|
Each `subroom` is bounded by at least one `crossing`.
|
|
|
Here a sample:
|
|
|
|
|
|
```xml
|
|
|
<subroom id="1" class="stair" A_x="−1.2" B_y="0" C="0">
|
|
|
<polygon caption="wall">
|
|
|
<vertex px="0.0" py="1.0"/>
|
|
|
<vertex px="−5.0" py="1.0"/>
|
|
|
</polygon>
|
|
|
<polygon caption="wall">
|
|
|
<vertex px="0.0" py="3.0"/>
|
|
|
<vertex px="−5.0" py="3.0"/>
|
|
|
</polygon>
|
|
|
<up px="−5.0" py="2"/>
|
|
|
<down px="0.0" py="2"/>
|
|
|
</subroom>
|
|
|
```
|
|
|
|
|
|
- `id` mandatory parameter, also referred by crossings and transitions.
|
|
|
- `class` optional parameter defining the type of the subroom. At the moment two classes are defined:
|
|
|
- `floor`
|
|
|
- `stairs` take additionally
|
|
|
`<up px="-5.0" py="2" />` and `<down px="0.0" py="2"/>`, which are
|
|
|
used for visualisation purposes.
|
|
|
- $$A\_x,\; B\_y,\text{and}\; C$$ are optional parameter for the explicit plane equation of the subroom,
|
|
|
for the construction of a 3D environment and should be used to describe stairs.
|
|
|
The plane equation is given by: $$Z = Ax +By + C$$.
|
|
|
For instance, if the stair goes through the following points:
|
|
|
$$P_1(1,0,0),\; P_2 (0,1,0)\; \text{and}\; P_3(0,0,1)$$
|
|
|
then the equation is given by: $$Z= -x -y +1$$.
|
|
|
|
|
|
- `polygon` describes the walls as a sequence of vertexes.
|
|
|
|
|
|
To ease navigation, it is recommended to always use convex subrooms.
|
|
|
In the case the subroom is not convex, additional navigation lines might be required
|
|
|
or the floor field router should be used.
|
|
|
|
|
|
<div class="alert alert-info">
|
|
|
<strong>Note: </strong>Every `room` has at least one `subroom`.
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
### Obstacles
|
|
|
One or more obstacles can also be defined within a `subroom`.
|
|
|
|
|
|
<div class="alert alert-info">
|
|
|
<strong>Note: </strong>Obstacles should not intersect with other geometry elements e.g. walls, crossings or transitions.
|
|
|
</div>
|
|
|
|
|
|
Sample obstacle in a subroom
|
|
|
|
|
|
```xml
|
|
|
<obstacle id="0" caption="table" height="1.0" >
|
|
|
<polygon>
|
|
|
<vertex px="12.0" py="6.0"/>
|
|
|
<vertex px="13.0" py="6.0"/>
|
|
|
<vertex px="13.0" py="5.5"/>
|
|
|
<vertex px="12.0" py="5.5"/>
|
|
|
<vertex px="12.0" py="6.0"/>
|
|
|
</polygon>
|
|
|
</obstacle>
|
|
|
```
|
|
|
|
|
|
- `id`, mandatory unique identifier for this obstacle.
|
|
|
- `caption`, used in the visualisation.
|
|
|
- `height`, optional parameter, not used at the moment
|
|
|
- `polygon`, describing the obstacle as a sequence of vertex.
|
|
|
|
|
|
|
|
|
### Transitions
|
|
|
A `transition` defines the connection between two rooms and is basically a door.
|
|
|
It can be close or open (see ["traffic constraints"](#traffic-constraints)).
|
|
|
|
|
|
An example transition between two rooms
|
|
|
|
|
|
```xml
|
|
|
<!-- exits between rooms or to outside (room with index = -1) -->
|
|
|
<transition id="1" caption="main exit" type="emergency"
|
|
|
room1_id="0" subroom1_id="1" room2_id="-1" subroom2_id="-1">
|
|
|
<vertex px="15.0" py="-5.0"/>
|
|
|
<vertex px="17.0" py="-5.0"/>
|
|
|
</transition>
|
|
|
```
|
|
|
|
|
|
- `id`, mandatory unique identifier.
|
|
|
The `id` is also used to close or open the door in the ["traffic constraints"](#traffic-constraints) section of the inifile.
|
|
|
- `caption`, optional, used in the visualisation.
|
|
|
- `type`, optional.
|
|
|
- `room1_id`, the first room sharing this transition. The order is not important.
|
|
|
- `subroom1_id`, the first `subroom` located in `room_1`.
|
|
|
- `room2_id`, the second room sharing this transition.
|
|
|
The order is not important.
|
|
|
If there is no second room (meaning this transition is connected to the outside), then use `-1`.
|
|
|
- `subroom2_id`, the second `subroom` sharing this transition. The order is not important.
|
|
|
If there is no second `subroom` (meaning this transition is connected to the outside), then use `-1`.
|
|
|
- `vertex`: define two ending points of the `transition`.
|
|
|
|
|
|
### Crossings
|
|
|
|
|
|
A `crossing` defines the connection between two subrooms inside the same room.
|
|
|
Unlike `transition`, they are always open.
|
|
|
|
|
|
A sample `crossing` between two subrooms
|
|
|
|
|
|
```xml
|
|
|
<!-- virtual exits between subrooms -->
|
|
|
<crossing id="0" subroom1_id="0" subroom2_id="1">
|
|
|
<vertex px="10.0" py="6.0"/>
|
|
|
<vertex px="10.0" py="4.0"/>
|
|
|
</crossing>
|
|
|
```
|
|
|
|
|
|
- `id`, mandatory unique identifier for this `crossing`.
|
|
|
- `subroom1_id`, the first `subroom`
|
|
|
- `subroom2_id`, the second `subroom` sharing this transition. The order is not important.
|
|
|
If there is no second subroom (meaning this transition is connected to the outside),
|
|
|
then use `-1`.
|
|
|
- `vertex`: define two ending points of the `crossing`. |