Skip to content
Snippets Groups Projects
Select Git revision
  • 49af30ee6d2929112b8897388f534b690ccdce90
  • master default protected
  • 67-multithreading-is-plattform-dependent
  • cmake_windows
  • v0.8.4
  • v0.8.3
  • v0.8.2
  • v0.8
  • v0.7
  • v0.6
  • v0.5-alpha
  • v0.4
12 results

InteractorStyle.cpp

Blame
  • InteractorStyle.cpp 11.78 KiB
    /**
     * @file InteractorStyle.cpp
     * @author   Ulrich Kemloh <kemlohulrich@gmail.com>
     * @version 0.1
     * Copyright (C) <2009-2010>
     *
     * @section LICENSE
     * This file is part of OpenPedSim.
     *
     * OpenPedSim is free software: you can redistribute it and/or modify
     * it under the terms of the GNU General Public License as published by
     * the Free Software Foundation, either version 3 of the License, or
     * any later version.
     *
     * OpenPedSim is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
     * GNU General Public License for more details.
     *
     * You should have received a copy of the GNU General Public License
     * along with OpenPedSim. If not, see <http://www.gnu.org/licenses/>.
     *
     * @section DESCRIPTION
     *
     * @brief  Catch some mouse and keyboard events and redirect them (vtk stuff)
     *
     *
     *  Created on: Aug 18, 2009
     */
    
    #include <vtkInteractorStyleTrackballCamera.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkRenderWindow.h>
    #include <vtkRendererCollection.h>
    #include <vtkRenderer.h>
    #include <vtkCamera.h>
    #include <vtkSmartPointer.h>
    #include <vtkCoordinate.h>
    #include <vtkMath.h>
    
    
    #include "SystemSettings.h"
    #include "InteractorStyle.h"
    
    #include <iostream>
    #include <QStringList>
    
    using namespace std;
    
    #define VTK_CREATE(type, name) \
    		vtkSmartPointer<type> name = vtkSmartPointer<type>::New()
    
    InteractorStyle::InteractorStyle()
    {
    
    }
    
    InteractorStyle::~InteractorStyle()
    {
    
    }
    
    ///static constructor
    InteractorStyle* InteractorStyle::New()
    {
        return new InteractorStyle();
    }
    
    void InteractorStyle::SetActor()
    {