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This version is extremely fast when visualising thousand of agents. It also...
This version is extremely fast when visualising thousand of agents. It also uses less memory and can load more agents. The previous version was limitted to 5-10 tousand depending on the framerate. However the agents are displayed as sphere with constant radius. So I recomment to stick with the previous revision untill this is fixed/enhanced.
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- src/Frame.cpp 39 additions, 1 deletionsrc/Frame.cpp
- src/Frame.h 6 additions, 0 deletionssrc/Frame.h
- src/InteractorStyle.cpp 1 addition, 1 deletionsrc/InteractorStyle.cpp
- src/SaxParser.cpp 19 additions, 5 deletionssrc/SaxParser.cpp
- src/SyncData.cpp 1 addition, 0 deletionssrc/SyncData.cpp
- src/ThreadVisualisation.cpp 50 additions, 13 deletionssrc/ThreadVisualisation.cpp
- src/ThreadVisualisation.h 8 additions, 1 deletionsrc/ThreadVisualisation.h
- src/TimerCallback.cpp 43 additions, 18 deletionssrc/TimerCallback.cpp
- src/TimerCallback.h 5 additions, 0 deletionssrc/TimerCallback.h
- src/TrajectoryPoint.h 2 additions, 2 deletionssrc/TrajectoryPoint.h
- src/extern_var.h 10 additions, 0 deletionssrc/extern_var.h
- src/geometry/FacilityGeometry.cpp 1 addition, 1 deletionsrc/geometry/FacilityGeometry.cpp
- src/travisto.cpp 2 additions, 2 deletionssrc/travisto.cpp
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